Gaming and Simulation Based Learning: Applications for Medicine

January 25, 2005
Long Beach, CA


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Learning should be fun! Games have historically engaged the human psyche, and computer games offer benefits for training in Medicine.

-Wm. LeRoy Heinrichs MD, PhD

 



 
Presentations
Bios
8:30-8:45 am Introduction
Greg Mogel, Carla Pugh, TATRC
  Visions for the Future of Simulation-based Learning
Parvati Dev and W. LeRoy Heinrichs, SUMMIT, Stanford
8:45-11:15 am Perspectives on gaming for learning
  America's Army - creating a blockbuster serious game
Michael Zyda, USC
  "Are we having fun yet?" - Designing a hit game Noah Falstein, TheInspiracy Inc.
  Design of Real Life games
Craig Brannon, Legacy Interactive
  Open mike for questions
Tiffany Grunwald, USC
  Games and Surgical Skills James "Butch" Rosser, Beth Israel Hospital, NYC
  Games for Military Combat Training
William Swartout, USC
  Research Roadmap for Simulation in Learning Kay Howell, Learning Federation
  Open mike for questions
Michael Mastrangelo, Immersive Medical Systems
11:40-12:30 Short presentations and posters
Simulation project leads
12:40- 1:00 pm The Games for Health Project
Ben Sawyer, Serious Games Initiative
1:30 -5:15 pm Panels and group discussion
  Game Design
Falstein, Swartout, Brannon, Gaba
  Game Development Sawyer, Howell, Kaufman, Zyda
  Game Environments: Spaces/Interfaces/Controllers
Chang, Hoffman, Montgomery, Saiki
  Business Models
Lehrer, Wiederhold, Chang
5:15-5:30pm Summary
5:30-6:30 pm Reception and Posters